#ifndef __GAMEDEFINE_H__
#define __GAMEDEFINE_H__


#include "../Global.h"


enum SEGMENT_TYPE
{
	kSegmentTypeNormal,
	kSegmentTypeShield,
	kSegmentTypeGreenPlanet,
	kSegmentTypeRock_1,
	kSegmentTypeRock_2,
	kSegmentTypeRock_3
};


enum COLOR_TYPE
{
	kColorTypeNone,
	kColorTypeRed,
	kColorTypeYellow,
	kColorTypeBlue,
	kColorTypePurple,
	kColorTypeGreen
};


enum BULLET_TYPE
{
	kBulletTypeNormal,
	kBulletTypePower_1,	//Destroy 1 segment
	kBulletTypePower_3 , //Destroy 3 segment
	kBulletTypeFull , //Destroy whole circle
	kBulletTypeLaser
};




#endif